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Réglement d'arbitrage compétition combat kyokushin (K.I.K.O)

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JUDGE’S MOVEMENTS GUIDELINES

Judge’s Entry and Exit (Shinpanin Nyu/Taijo)

1. All judges shall enter the ring from the right hand side of the ring, in the order of referee, then corner judges, as their names are called.

2. Upon entering onto the ring, they must first bow toward the ring and then toward the head table. To bow, first, make the cross in front of the face, then cut it, leaning forward, face down, with the back straight. 3. All judges line up at the rear of the ring, facing toward the head table.

4. There feree will stand one step in front of the corner judges when lining up.

5. By the command of the referee, “Shomen ni Rei” (bow to the front) and bow, then by the command “Mawatte” (Turn), facing forward, bring the right foot behind the left foot to form a ‘T­letter’ and bring the left foot where the right foot was, then turn, while keeping the weight on the toes. This will be done by 2 counts. Then another bow by the command of the referee.

6. Then the corner judges will turn by the command of referee “Mawatte”, this time, the referee themselves will not turn. Then bow by the command of “Otagai ni Rei” (bow to each other).

7. The corner judges will then move on to their own designated corners. The first from the left, from the head table, will sit on the left front chair, the second to the left rear, the third to the right rear, then the forth to the right front.

8. Each corner judge will pick the white flag on their right hand and the red flag on the left, if the right side is white for the judge. The exactly opposite will be done, if the judge is sitting on the other side of the ring.

9. When corner judges sit on the chair, they must not lean on the chair, through legs out or leave legs wide open.

10. When the judging is finished, the corner judges will leave the flags on the chair, line up once again and bow, as they did when they entered.

11. Upon the change over of the judges, those who exit the ring will line up at the left side, those who enter the ring will line up at the right side of the ring. Both referees will stand one step in front of the corner judges.

12. The referee who exits the ring will command “Rei” by placing a knife hand in front of him, before changing over.

13. When exiting the ring, the referee will exit the ring in the middle of the four corner judges. Upon bowing down again for exiting the ring, the judges will bow toward the head table, then the ring.

14. During the change over, when the new group of judges has lined up, even if the last group of judges still hasn’t completely exit the ring yet, the new referee should make the command of “Shomen ni Rei”, in order to keep the schedule flowing. Beginning the Fight (Shiai Kaishi) 1. The announce ronduty will call the names of both participants. 2. The participants will stand on the starting line (Shiai­Kaishi­Sen), with 3 meters distance in between. The referee will stand at the prescribed area, center of the ring. 3. The referee will then check the participants with the competition rules requirements, and if in any case the participants wore something that is not allowed by the rule, the referee must make the participants to take it off.
a. If the participant(s) wore rings, piercings or anything which may be considered dangerous.
b. If the participant(s) wore protectors, bandaging or anything which did not have the competition doctor’s approval.
4. If the competition has Assistant Referees, then they will check the clause 3. while the participants are waiting beside the ring before entering.
5. There feree will then tell the participants to turn to ward the head table, and say “Shomen ni ...” by placing his hand in front of them, in the shape of a Shuto (Knife Hand).
6.    The referee will then say “...Rei” and bow, together, with the participants, by cutting the cross.
7. The referee will then place their both fists out to the left and right, then make the participants turn toward the referee by saying “Shushin ni...”. The referee should do this by raising both fists up. The referee will then say “...Rei” and bow together with the participants bringing both fists toward his chin.
8. Again, the referee will place their both fists out then say “Otagaini...” and make both participants to turn back to face each other. The referee will then bring his both fists toward each other in front of his chest, and say “...Rei” to make the participants bow to each other.
9. The referee will then shape up and say “Kamaete” (Shape up) to make the participants to shape up also.
10.The referee will begin the fight by the command of “Hajime” (Begin). 11.The movement for “Hajime” shall be Seiken Chudan Zuki (Middle Straight
Punch).

During the Fight (Shiai Chu)

1. The referee must keep the distance which will allow the referee to jump in between the two participants at any time, but also not to get in the way of
the participants.

2. The corner judges will show their decisions by the displaying of the flags. At the same time, they must let the referee know of the decisions they’ve made, by blowing the whistle accordingly.

3. The referee should not keep standing in the way of corner judges to block their view.

4. There ferees hould not turn their back toward the head table.

5. If any of the participants fall unconscious or get injured during the fight, or the referee has decided to warn a participant, the referee will then command “Yame” (Stop) and tell the time­keeper to stop the time. The movement for that should be, place a hand above the head, and touch its palm by the finger tips of the other hand at the right angle.

6. The referee may stop the fight, but don’t have to stop the time as well, upon calling “Hansoku” or “Waza­ari”, when either of the participants falling. Or when the fight will not be stopped for long, and will be continued by “Zokko” (Continue).

7. When stopping the fight for a Hansoku or Jogai, the referee must not only call “Yame”, but jump in between the two participants to break it up. 8. When any of the participants decide to stop fighting by the Corner Judge’s whistle if the referee decides that there is no need to stop the fight, the referee will then place a Knife Hand in between the participants and “ Zokko”. 9. When any of the participants’ Karate­Dogi becomes messed up, the referee will stop the fight, as well as the clock, and make them return to the starting line (Shiai­Kaishi­Sen) to fix their Karate­Dogi. The one who does not need to do this will turn around to face the out side of the ring and sit square(Seiza) to wait.

10.Upon calling “Zokko” to start the fight again, do this by a Knife Hand (Shuto).

11.The referee must not stop the fight needlessly. 12.To call whether “Ippon­Gachi”, “Waza­Ari”, “Hansoku” or “Jogai” during the
fight, the Corner Judges will display this by the whistle and the flags. The referee will then call “Yame” and bring the participants back to the starting line (Shiai­Kaishi­Sen).

13.Upon counting the flags or asking decision from the Corner Judges, the referee must do this by using a Knife Hand to point, not by a finger. However, using finger is allowed to display Chui­Ichi or Genten­Ichi.

Movements for Referee & Corner Judges (Shushin Oyobi Fukushin Dosa)

1. ClearVictory(IpponGachi) 1 The Corner Judges will bring the matching flag of the winner above their head, straight, with a long, strong blow of a whistle. 2 If the fallen participant has lost consciousness, the referee must provide aid under a supervision of the Competition Doctor. In this case, the winner will sit square, facing out side of the ring and wait. 3 If the fallen participant is revived, then bring them back to the starting line
(Shiai­Kaishi­Sen), facing toward the head table. If the fallen participant is sent away from the ring for the aid, only the winner will be left on the ring for the call.

4 Upon counting the flag, call the colour of the flag, whether “Shiro (White)” or “Aka (Red)”. And count how many flags of the same color are up, “Ichi (One)”, “Ni (Two)”, “San (Three)”, “Shi (Four)” or “Go (Five)” (The referee will point himself, when including himself to that count.), the name of the winning technique (Kimari­Waza) then the referee will call “Ippon”, by bringing their winner side of the arms above the shoulder.

2. Half Point (Waza­Ari) 1 The Corner Judges will bring the matching flag of the participant, who claimed the Waza­Ari, straight to the side at the shoulder height, with same blow of a whistle as Ippon. 2 If the damaged participant can not get up within 3 seconds, the Corner Judges will then change the display of Waza­Ari to Ippon, with another blow of the whistle. 3 The referee will stop the fight, bring the participants back to the Shiai­Kaishi­Sen and turn them toward the head table, determine whether the valid number of the flags are up (More than three flags including himself), call the colour of the flag, number, technique then call “Waza­Ari”, by placing a Knife Hand to the side of the participant who got Waza­Ari, at the shoulder height with the palm side down.

4 The referee will call “Awasete­Ippon”, when any of the participants get two Waza­Ari.

5 If the fight does not end by the Waza­Ari given, the referee will call “Kamaete”, then “Zokko”.

3. Oral Warning (Keikoku) 1 When giving Keikoku, the referee will call, flag colour, name of the rule
violation, then “Keikoku” by placing a Knife Hand at the participants face height. 2 In the case of giving Keikoku, the number of flags cannot be counted. 3 When giving Keikoku for the participants seconds, first, the announcer will make the announcement, then the referee will give Keikoku.

4. Rule Violation (Hansoku) 1 In case of Hansoku, the Corner Judges will shake the matching flag side of his belt, to the participant who violated the rule, with short, frequent blow of a whistle. 2 When there was a rule violation, the referee will break up the fight by jumping into the middle. 3 Upon Hansoku, the referee will call flag colour, number, name of the rule violation and “Chui” or “Genten”. When calling “Chui”, put one finger up or use a Shuto (Knife Hand) to display Chui­Ichi. 4 The first violation will be “Chui­Ichi” and will be counted until “Chui­Yon”.

5 The names of the rule violations are as shown below. Types of Violation and names of Violation.

a. Ganmen­Kogeki : Strikes to the head by using hand or elbow. In some cases, even finger touches to these places may be considered to be a violation. However, it is allowed to imitate strikes to the face.

b. Kubi­Kogeki : Strikes to the neck or throat.

c. Kinteki­Kogeki Strikes to the groin.

d. Zutsuki : Head bat.

e. Taoreta­Aite­Kogeki Attacking fallen opponent.

f. Sebone­Kogeki : Strikes to the spine.

g. Atamatsukete­Kogeki : Attacking while the head is in contact with the opponent.

h. Kake : Hooking onto the opponent`s shoulder and above. In this rule, the arm part above elbow is deemed to be shoulder.

i. Tsukami . Grabbing opponent’s Karate­Dogi or other body parts.

j. Shotei­Oshi  . Pushing opponent’s torso or shoulder by palm.

k. Oshi . Continuous body blows, while standing square to the opponent.

l. Oshi . Approaching the opponent without strikes; standing still without delivering strikes pressing body to the opponent’s body or laying hands on the opponent’s hands or body; delivery of any attack or defense techniques from the position of pressing body to the opponent’s body or laying hands on the opponent’s hands or body.

m. Oshi . Approaching the opponent with a strike with the following entering the position, stipulated in subpoint l) Approaching the opponent with a strike, after which pushing the opponent from his position with hands or body follows. At the same time short touching of opponent’s hands or body when stepping back to keep the distance is not considered the Rules violation.

n. Kansetsu­Geri . Attacks to the knee joints with straight leg kicks using Mae­Geri, Sokuto­Geri or Kakato­Geri.

o. Keikoku . In case of the competitor’s seconds and supporters slandering, using abusive language and showing abusive gestures in respect of his opponents or judges referee or the Executive Committee of the Tournament.

p. Kakenige . Any cases not determined above but acknowledged by judges to be the violation of any rules, e.g., the competitor pretending to attack (Kakenige).

5. Out of the Ring (Jogai) 1    When any of the participants get outside of the ring, the corner judges shall hit the floor by shaking the flag of the same side of the ring, with a frequent, short blow of whistle. 2 If either of the participant’s leg remain inside the ring, the corner judges must not consider this as Jogai. It is when both legs of the participant get outside of the ring. 3 However, it is not necessary to call “Jogai”, even when both legs of a
participant get outside of the ring, if the participant may be expected to return to the ring immediately by using footwork as such. 4 If the participants may move toward any of the corner judges. The corner judge must evade the participants and remove the chair out of the way to prevent injuries, and blow the whistle to call “Jogai”. The corner judges must not run away without considering the safety of the participants. 5 When calling “Jogai” (or “Yame”), the referee must do so by jumping in between the participants to stop the fight, then bring them back to the center. 6 Each corner judges are responsible for watching the Jogai on the two sides of the ring, which are adjacent to their own corner. The corner judges must not call “Jogai” on the other side of the ring before the corner judges who are responsible for that section.

6. Draw (Hikiwake)
1 Upon the call of “Hantei” by the referee, the corner judges shall cross the flags low, in front of them, to display their judgment of Hikiwake, with a long, strong blow of a whistle.
2 When calling “Hikiwake”, the referee will cross their arms with Shuto, low in front of him.

7. Invalid (Mitomezu)

1  To display Mitomezu the corner judges shall shake their flags low, in front of them, with two short blows of a whistle.
2  Mitomezu means ‘Disagree on the decisions made by other judges’. The referee displays this by swinging both arms with Shuto in front of him and call “Mitomezu”.
3  The referee may decide to call “Mitomezu” on Ippon or Waza­ari called by up to 2 corner judges in order to keep the fight flowing. Since the referee is the closest judge to watch over the fight, the decision will be respected.
4   If more than three judges have called “Ippon” or “Waza­Ari”, but the referee decides that it is invalid decision. The referee and the corner judges must stop the fight, and discuss over the decisions, and consult to the senior judges the decision given after the discussion. Or if any of senior judges suspect on the decisions made during the fight, stop the fight and after a discussion, give another decisions of “Ippon”, “Waza­Ari” or “Mitomezu”,
5   The same procedures follow for Hansoku. 6 When counting the decisions during the fight, it is not necessary to count Mitomezu, if there were any, by the corner judges.

8. Not Visible (Miezu)

1    When any of the corner judges cannot see the techniques (Waza) or violation (Hansoku) and understand the signals shown by other corner judges(flag or whistle), or a command from the referee, the corner judge shall display Miezu by crossing the flags in front of their face, with one short blow of a whistle.
2    When any of the corner judges were not able to see the violation or the effective strike the referee and the other corner judges have called, the corner judge must not follow the others.
3    When counting the decisions during the fight, it is not necessary to count Miezu, if there were any, by the corner judges.

9. Penalty Point (Genten)

1 The movements for the referee when calling “Genten” are as shown below.
2 The Chui after the Genten is given, will be counted from Chui­San.

10. Disqualification (Shikkaku) 1 The movements for the referee when calling “Shikkaku” are as shown below.
Types of Genten and Referee’s Movements

a.
When a participant has received second Chui.
The referee shall call flag color, number of flags and the name of the violation, then place 2 fingers or a knife hand in front of the participant and call “Chui­Ni”. Then call “Awasete­Genten­Ichi” with the movement for giving Genten.

b. For    malicious violations.
For malicious violations. There are cases when the referee gives Genten before giving Chui. In this case, the referee will call the flag color, the number of the flags, “Akushitu­Kogeki” and “Genten­Ichi” with the required movements.

c. For disrespectful act by a participant or their supporters.
There are cases when the referee gives Genten before giving Chui. In this case, the referee will call the flag color, the number of the flags, “Reisetsu Ketsujo” and “Genten­Ichi” with the required movements.

Types of Shikkaku
Movements for referee

a.
When the participant has received second Genten.
The referee will call the color of the flag, the number of the flags, the violation name, “Chui­Yon”, “Awasete­Genten­Ni” then “Shikkaku”. The referee will place a knife hand (Shuto) low, to the side of the offender, with the palm side down, and call the color of the winner then bring the other hand high. Only the referee will give this movement.
b.
When a participant does not follow the order of the referee.
The referee will call in the order of the color of the flag, “Reisetsu­Ketsujo” and “Shikkaku”. The referee will place a knife hand low, to the side of the offender, with the palm side down, and call the color of the winner then bring the other hand
c.
For very disrespectful act,  or especially malicious violations. high.
d.
Whenany of the participants exult on the ring after the Hantei. Or anything disrespectful to the opponent.
e.
When a participant is late for the fight longer than 1 min, or does not show up for the fight.
After an announcement by the committee. The referee will call the color of the winner and bring the hand high above. There is no need to call “Shikkaku” for the other participant.
f.
When the participant’s weight exceeds the class they entered.

11. Judgment (Hantei)

1    The Corner Judges must let the referee know when the bag is thrown in to the ring as a signal for the end of the round, by a long, strong blow of a
whistle.
2    If there was no Ippon or Shikkaku, the referee will call “Yame” by the signal for end of the round, and bring both participants back to the center.
3    The referee will turn the participants to look toward the head table by the command of “Shomen­Ni” and move backward to the edge of the ring in order to allow themselves to easily see all four corner judges, then give command of “Hantei­Onegaishimasu ......Hantei!” to corner judges. The corner judges will then display their own decisions by the flags and the whistle.
4    The referee shall start the count from the corner judge at the right hand side. If there are more than 3 flags of same sort, then start the count from
the minor votes.
5    The referee shall count themselves last. However, if the referee belongs to the minority vote, then the referee shall count themselves before counting
the majority votes.
6    If there was no majority votes by the corner judges, and the referee’s vote would make the majority votes. The referee shall count up the corner judges first, then call their decision. Same action will be taken in case of Hikiwake.

12. End of the Fight (Shiai­Shuryo)

1    In case of Ippon or Shikkaku during the fight, the referee shall stop the fight immediately, bring the participants back to the center and turn them to face the head table. Then call the winner and command “Shomen­Ni Rei”, “Shushin­Ni Rei”, “Otagai­Ni Rei” then make the participants shake hands to exit the ring. When giving the command of shake hands, the referee will hold his hands in front of their chest and say “Akushu (Shake Hands)”.
2    If there was no “Ippon” or “Shikkaku”, the referee will call “Yame” by the signal for end of the round, and stop the fight immediately by jumping in between the participants to go for the Hantei. After the decisions are made, follow the same procedure as above.

 

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